ENVIRONMENTS, PROPS & VEHICLES
A collection of sets, environments, props, etc. I have created whether traditionally or digitally. For more information about each of the pieces, scroll down passed the art grids and to find each piece with captions supplying little tidbits of what they are.

Environments
Vehicles
Props
Environments
Originally planned to be simply a more refined creature design of a monster that I created in a recent piece, then slowly became a bit more complex with a whole environment and story unfolding within the world my creature inhabits. A warrior journeys down into a mysterious cave where she finds the remains of an ancient society down below the surface, as well as giant claw marks on the cave walls.
New year, new painting!
Haven't really dabbled in environmental paintings in a good long while, so I thought I'd just play around randomly to see what I came up with and... well... this is the result!
It all started off with a photo I took back in Arizona of what appeared to be a mushroom cloud in the distance behind some farmland and desert. Built off that minor detail and what we have here is a full blown alien invasion.
In the beginning I had no clue what I was doing or where I was going to go with this piece, but it slowly evolved and I had a lot of fun painting this. Especially when it came to including some homages and Easter eggs of classic sci-fi films I grew up with; such as Aliens, Tremors, Predator, Terminator, RoboCop, Godzilla, Starship Troopers, etc.
Thank you and I hope you enjoy!
A background environment of a farming cornfield inspired by the video game, Dead By Daylight, also taking place in Autumn/Fall season near Halloween time.
A background environment of a farming cornfield inspired by the video game, Dead By Daylight, also taking place in Autumn/Fall season near Halloween time.
Project: Patrick Has A Problem
Patrick's Home
Project: Patrick Has A Problem
One Long Night at Patrick's House
"Nightmare Bedroom"
Digitally rendered in Adobe Photoshop.
Turtle-Tree's Home Environment.
Digitally rendered in Adobe Photoshop.
Environment Concept: "The Dream Home". A haunted house story inspired by films such as Stanley Kubrick's "The Shining", Stuart Rosenberg's "The Amityville Horror", and Tobe Hooper's "Poltergeist".
Digitally conceived and rendered in Adobe Photoshop.
Environment Concept: Noir base originally working in black and white ONLY, then interweaving the scene with an over saturating color effect for the outside world while the interiors are desaturated.
Digitally conceived and rendered in Adobe Photoshop. 
Environment Concept: Noir based setting. Original Black and White image that I worked in before putting color into it.
Digitally conceived and rendered in Adobe Photoshop.
Environment Concept: Post-Apocalyptic setting when the weather has bested modern society.
Digitally conceived and rendered in Adobe Photoshop.
Vehicles
Vehicle Concept: "Cycle of the Future". Inspired by what society predicted what vehicles of the future would possibly look like, back in the 1930s through the 1940s and 50s.
Digitally rendered in Adobe Photoshop.
Vehicle Concept: Modified Ice Cream truck. Heavily inspired by Post-Apocalyptic film designs seen in George Miller's "Mad Max" franchise.
Digitally rendered in Adobe Photoshop. 
Vehicle Concept: Not originally inspired by Miller's "Mad Max" film series, but aimed towards after noticing similar aspects to the design.
Digitally conceived and painted in Adobe Photoshop.
Vehicle Concept: "Dystopian Future Train". 
Digitally sketched and painted in Adobe Photoshop.
Props
I actually wasn't planning on creating a sword or any prop currently, but I was working on an environment piece where the hero needed a weapon. I became inspired to give her a sword, not just any sword though, I wanted to make something much more eye-catching. Originally, I was playing with the idea of a very neon futuristic approach ala Blade Runner aesthetic for the sword, but then it rapidly became much more rustic and seemingly handcrafted from scraps found. The design is heavily inspired by the sword of Emily Blunt's character from the film Edge of Tomorrow (Live.Die.Repeat) as well as a sword from World of Warcraft called "Thunder Fury Blessed Blade of the Windseeker."
Prop Concept: "Helmet".
Digitally sketched and painted in Adobe Photoshop.
Alien Helmet (Without Facial Mask)
Digitally rendered in Adobe Photoshop.
Toy Lego Car.
Toy Lego Car. Side View.
Lego Blocks.
Lego Blocks. Side View.
Lego Blocks. Top View.
Popcorn Tub with vehicle aesthetic. Tire at top of tub.
Popcorn Tub. Side View.
Popcorn Tub. Top View.
Crane Arm with Container Carrier designed with suction cup parts. (Specifically asked for by client).
Crane Arm. Side View.
Construction Container.
Construction Container. Side View.
Crane Arm and Construction Container.
Movie Projector Screen. Green and Red buttons (Left and Right buttons) used to operate the screen rising and lowering. (Specifically asked for by client).
Movie Projector Screen. Front View.
Movie Projector Screen. Top View. (When Closed with Projector Screen Lowered).
Prop Concept: Spear that is used by my original character "Goner".
Digitally conceived and rendered in Adobe Photoshop.
Prop Concept: Rigged up Sledge Hammer used by my original character "Meat Face".
Digitally conceived and rendered in Adobe Photoshop.
Prop Concept: Low Range Cannon developed to be placed in the back of my original design of the "Modified Ice Cream Truck".
Digitally sketched and rendered in Adobe Photoshop.
The Bird's logo.

My Other Projects

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